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Iterate : ten lessons in design and failure
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"How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation.Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure, often hidden, covered up, a source of embarrassment is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better." [extrait de la 4e de couverture]
Notice bibliographique
SHARP, John. MACKLIN, Colleen. Iterate : ten lessons in design and failure. Cambridge : MIT Press, 2019. 315 p. ISBN 978-0-262-03963-5